Players would just blindly follow a marker to their next objective instead of actively exploring on their own terms, robbing the world of any real agency. Ghost of Tsushima does its best to abandon the conventional waypoint, an infamous hurdle of the open-world genre for almost a decade now. The blood of The Witcher and Breath of the Wild runs proudly through Tsushima’s veins, with many of its best mechanics drawing from contemporaries and expanding upon them in unexpected ways. It’s both a breath of fresh air for the open-world genre and an obvious imitator of this generation’s finest. I also feel such dedication to the era’s picturesque nature and the filmic inspirations of Akira Kurosawa prevent Ghost of Tsushima from ever standing on its own two feet, constantly in the shadow of homage instead of carving its own legacy.Ī few small qualms aside, I was smitten with Sucker Punch’s latest outing. It’s triumphant, even if the storytelling failed to truly engage me beyond a few excellent stories off the beaten path. Sucker Punch Productions couldn’t have ventured further from its previous works with Ghost of Tsushima, abandoning the world of tongue-in-cheek superheroes and platforming racoons for a historical epic of monolithic proportions. It’s a fairly one-dimensional and achingly western take on such a setting, but that doesn’t take away from how truly stunning it can be. Jin Sakai is a warrior meant to be feared, choosing to abandon the strict life of a Samurai in favour of a code that isn’t afraid to play dirty if it means protecting the people you love. Ghost of Tsushima excels at placing you at the centre of an unparalleled power fantasy. His fear is silenced with a downward thrust of my blade, and with that, my adventure continues. The Ghost, a fallen Samurai who has single-handedly brought down armies a legend turned reality. Seconds after meeting my gaze, he drops to the floor, scampering away like a coward as he realises exactly who he’s up against. I wipe out the stragglers from the shadows, before meeting the final assailant on equal terms. Dizzy with paranoia, some of the remaining hostiles flee, not willing to accept the same fate as their comrades. In mere moments, three of them are struck down, and I hurl a smoke bomb at their fresh corpses before fleeing into the long grass beside me. Within seconds they notice, confidently striding to meet me, ready and willing to duel. I disembark, drawing my sword while walking towards them. ![]() My journey towards the northern mountains of Tsushima Island is brought to a sudden halt as I stumble upon a gaggle of Mongols harassing villagers on the roadside.
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